A thought about what to update in By Will Alone

Thankfully during my period of inactivity w.r.t. By Will Alone, my subconscious has been thinking.  One thing I need to add is some way to determine who "won".  My subconscious suggested that the winner of a confrontation should get a certain number of "victory" points.  If the winner resorted to violence, then the get fewer "victory" points as they used more violence to win the confrontation. 

The presence of media would serve to magnify the gain or loss.  If the winner was nonviolent, then their points would be magnified.  If they used violence, then the loss of points due to the use of violence would be magnified.

Another possibility would be to weigh the gain or loss depending on who is doing the reporting.  Media friendly to the government would reduce the loss of victory points due to its use of violence.  Media opposing the government would magnify the loss of victory points.

By Will Alone is Reborn

Well it has been awhile since I last posted.  I decided that this blog should focus on By Will Alone, my miniatures game on nonviolent direct action.  As a result, I registered the domain bywillalone.org, and pointed it at this site.  Both bywillalone.org and www.bywillalone.org will get here.

So welcome to the reborn site.  Over the next few months I will update the By Will Alone rules and post occasionally about nonviolent direct action – where it is occurring, how to do it, where it might be applied, etc.  Enjoy!

Escalating the level of nonviolence

My son recently engaged in nonviolent direct action when he took over the bathroom after he was denied dessert.  I decided to escalate the level of nonviolence by threatening to deal with one's personal needs in his room.  He relented and I ended up reading him Saul Alinsky's retelling of the threatened O'Hare Airport Poop-in .  We both laughed very hard and a lesson was learned, hopefully.

1st Convention Game of By Will Alone

After two playtests of the rules, I finally ran a convention game using the By Will Alone rules at Havoc XXIII. The rules can be found at the rules website. While pictures from the game are here.

A good time was had by all, but more remains to be done including:

  • polish the rule book;
  • improve the winning conditions;
  • possibly revise the conflict results to better deal with prolonged fraternization and the effectiveness of violence by authority forces;
  • write up scenarios.

By Will Alone rules / Havoc game playtests

I'll be running a play test of my nonviolent action rules, By Will Alone, on Sunday, April 1st.  It will likely at my house. 

On Sunday, April 15th, I will be running a play test of my Havoc game, In the shadow of Gdańsk, at the Hobby Bunker in Malden.  Here is the game description:

Solidarność (Soldarity) rejoices its success at reversing Jaruzelski's attempt to impose martial law in Poland.  While coup plotters flee to the Soviet Union, the Warsaw Pact invades.  With NATO unable and unwilling to intervene, union workers and their allies ready
themselves to stop the onslaught with the only tools at their disposal: their wits and determination.

Please contact me if you would like to help play test the rules and/or game at jokeefe at(nospam) jamesokeefe dot org.  Thanks!

Free Nonviolent Struggle Guide and other resources

I went looking for a list of nonviolent struggles in the world and found the Center for Applied NonViolent Action and Strategies.  They were formed by some of the people who organized the overthrow of Milosevic in Serbia in 2000.  They have a useful (and free) guide for waging Nonviolent Struggle. 

A few more good sites are:

I make no claim as to the ideology of these groups only that they have some useful information on practicing strategic nonviolent action.

Nonviolent action game update

A quick update on the game.  I am in the midst of rewriting it and have the key game mechanics done.  I borrowed some of the game mechanics from Crossfire, an innovative World War II company level miniatures combat game.  The key things I borrowed from it are:

  1. No fixed turns.  Players can continue to act while they have the initiative.  When they lose the initiative, turn passes to the other player (or team of players).
  2. No measuring.  Units move from feature to feature (street intersections for example) rather than fixed distances.  Some units will be able to move more than one feature each time (i.e. vehicles).

My game also focuses much more on command and control than the previous version.

I also decided to change the title from With Weapons of Will to By Will Alone, though that isn't a definite.

I hope to start playtesting it in limited venues before January with larger play tests in January.  I want to have a game ready for Havoc, a miniature gaming convention in Massachusetts in March.

The musings of Jamie O'Keefe: pirate party activist, geek, father and gamer.